Wednesday, September 23, 2015

Rendering Dungeons

Been working on rendering the randomly generated dungeons in a more game-friendly format.  The 24-pixel tiling is looking pretty good.  I've got basic doors placed and rendered.  A next step will be adding some variety to the doors, to get secret doors, locked doors, iron-bound doors, bricked-up doorways, etc.  I want to also start keying these to a "difficulty level" input parameter.  The difficulty will also eventually drive things like trap placement and monsters.

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