Monday, September 21, 2015

Procedural Dungeons

Taking a small break from wilderness generation, on to the dungeons that will eventually be populating that wilderness.  Here's a sample 20 room dungeon layout based on a new algorithm that I just completed.

The dungeon generation library features a modular architecture based on room and passage "carvers".  The "carvers" create room and passage shapes in a variety of styles.  Since the system is modular, it will be easy to create specific environments, like caverns, mines, etc.

The next task here is to scan for door placement and render this in a format that's more usable for gaming.  Ultimately I see this as the basis for a DMMuse themed dungeon generator.

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