The Delve Lord's Lair
Developing web-based tools to help DMs run their games
Monday, January 12, 2015
Hex Terrain Mapping Complete
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Wetlands Added The terrain mapping for my fractal world generation is now complete, with the addition of swamps and an occasional fungal f...
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Thursday, January 8, 2015
River Generation
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Recap With the terrain hexes of my fractal world generator mapped out, I have the basis of a campaign world in the form of a hex map. Th...
Wednesday, January 7, 2015
Mapping Terrain Hexes
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Recap After completing the elevation map, temperature map, and moisture map, I'm ready to try and put these pieces together and determ...
Tuesday, January 6, 2015
Fast Moisture Simulation
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Recap In the previous post I described my attempt to model average precipitation (moisture) in my fractal world generator. While the end...
Monday, January 5, 2015
Moisture Simulation
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Recap I'm developing a random RPG campaign map generator, and have the following pieces in place: Elevation Map Basic Hex Mapping ...
Sunday, January 4, 2015
Temperature Zones
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Recap Work on my fractal world and dynamic campaign map generator continues. With an elevation map in place, and basic hex mapping a...
Saturday, January 3, 2015
Fractal World Mapped to Hexes
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Mapping to Hexes In day two of my dynamic campaign world generator development I built a rough translation of the elevation maps from yest...
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